AI Insights · Timothy · January 2022
Top 5 2D Realistic Games on iOS in Chile: Q4 2021
Discover the performance trends of the top 5 2D realistic games on iOS in Chile during Q4 2021, including weekly downloads, revenue, and active users.
In Q4 2021, the top 5 2D realistic games on iOS in Chile showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game based on Sensor Tower data.
Evony from TOP GAMES INC. experienced a significant rise in weekly revenue, peaking at around $7.4K in the last week of November. Weekly downloads fluctuated, starting at 803 and reaching 1.4K mid-October, then dropping to 471 in late November before climbing back to 840 by the end of December. Active users also showed variability, starting at 2.4K and peaking at 3.3K in mid-October, then declining to 1.8K in late November and ending the year at 2.5K.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED saw its weekly revenue peak at $5.1K at the start of the quarter, then gradually decline to $2.3K by the end of December. Downloads were initially low at 417, dropped to 120 in early October, and saw a resurgence to 961 by the end of December. Active users fluctuated, starting at 2K and ending the quarter higher at 2.6K.
8 Ball Pool™ from Miniclip.com maintained a consistent performance in terms of active users, starting at 75.9K and ending the quarter at 82.3K. Weekly revenue showed an upward trend, beginning at $1.3K and peaking at $3.2K by the end of December. Downloads remained relatively stable, averaging around 2.2K per week and reaching 2.8K in the final week of the year.
Dream League Soccer 2024 by First Touch Games Ltd. had steady weekly downloads, varying between 900 and 1.5K. Revenue showed significant growth, starting at $1.2K and peaking at $4K in late December. Active users remained relatively stable, starting at 13.7K and ending slightly higher at 14.3K.
The Grand Frontier by Babil Games exhibited a sharp increase in weekly revenue, peaking at $4.9K in early December and ending the quarter at $3.2K. Downloads were minimal, with a notable increase to 45 in early December. Active users remained low but stable, fluctuating around 90 to 105 throughout the quarter.
For more detailed insights into the performance of these games and others, visit Sensor Tower.